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In a way, I feel a bit spoiled for assuming there would be. Not until my game crashed and I learned there were no auto saves. I was getting weary of watching him mosey around, but again, this wasn’t a significant complaint. The characters’ facial expressions distracted me at times, and Malachi’s tedious movements interrupted the flow of conversations. My patience on that front began to chip away as I kept playing. A few animation quirks could be overlooked. The people in Malachi’s world looked as if they had stepped out of a game from ten years ago. But while the backgrounds were often lovely, the characters were…awkward. I didn’t expect it to have top-shelf graphics. Moebius is an indie game, made on a limited budget. There were some flaws from the get-go, but at first, I was forgiving.
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I imagined that for some players, this was going to be slashfic central. The writing was fun, the voice acting solid. It was a refreshing change, though perhaps a little goofy at times. They fell into a dynamic typically reserved for co-ed duos, complete with an air of will-they-or-won’t-they. He was eventually joined by David Walker, a chummy, punny ex-soldier with a fierce protective streak. His brand of acerbic genius will be instantly recognizable to anyone who has watched television in the last ten years, but I found his vocation enticing, and his snarkyness welcome.
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Malachi Rector is not a gumshoe, but an antiques expert, prone to quipping about decorating choices and bad replicas. The story intrigued me, as did the protagonist. A globe-trotting, artifact-analyzing adventure, complete with dossiers and suspect profiles - everything a kid brought up on Carmen Sandiego could love. An over-the-top metaphysical mystery, complete with shadowy government dudes and historical shenanigans (on a scale of one to Sleepy Hollow, it’s somewhere north of middle). An old school point-and-click written by Jane Jensen, one of the genre’s greats. Everything about this game was my cup of tea. I had just completed the first two chapters, and I was into it. Six hours of gameplay ago, I could not have imagined bailing out.